Thursday, September 11, 2014

Weeks 1, 2, and 3

Week 1

  •  Introduced teams to ideas
  • Started imagining what comet collision would look like
  • At first meeting we discussed the comet in depth and how its speed, damage, and movement will work
  • As the designer the biggest problem I foresaw was creating and balancing the levels for this game.


Week 2

  • This week we continued on our idea of the comet and presented a more in depth version of what was going on
  • people had some concerns
  • We also presented Death cube people were more interested by this idea. 
  • We put a lot more effort into this and I particularly dove into the prisoners dilemma, the main problem I had with this model is that the reward vs punishment outcomes.  
  • I worked out a way to introduce this theory into conundrum coliseum. 
  • At this point I also went further into how a comet moves and is affected in space


Week 3

  • Reworking the prisoner's dilemma, main focus is to understand what we want for the learning outcomes of our game. 

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