- Introduced teams to ideas
- Started imagining what comet collision would look like
- At first meeting we discussed the comet in depth and how its speed, damage, and movement will work
- As the designer the biggest problem I foresaw was creating and balancing the levels for this game.
Week 2
- This week we continued on our idea of the comet and presented a more in depth version of what was going on
- people had some concerns
- We also presented Death cube people were more interested by this idea.
- We put a lot more effort into this and I particularly dove into the prisoners dilemma, the main problem I had with this model is that the reward vs punishment outcomes.
- I worked out a way to introduce this theory into conundrum coliseum.
- At this point I also went further into how a comet moves and is affected in space
Week 3
- Reworking the prisoner's dilemma, main focus is to understand what we want for the learning outcomes of our game.
No comments:
Post a Comment