Friday, September 26, 2014

9/26/2014

This week I will be trying a new way to discuss my design processes. This past week has been met with both success and hardship. Starting with the more challenging parts of this week I will note that being unable to challenge stage one has been a major downer for me personally. Going through to make the project stand out and work well with the criteria of stage one was a challenge and ultimately did not affect whether we would be able to move on or not. However, we were still able to receive feedback on our presentation and make up of what we had to present. On another less than amazing note is finding out that our Conundrum Coliseum Game idea has potential to be stopped in its tracks do to criteria that all games should be able to be played in a single player mode. While we are not completely in trouble this has made a lot of my ideas and the teams ideas extremely challenging to work with. a lot of pressure has been put on me to try to rethink how this game is going to work. While I accept this challenge I will not lie and say I was not disappointed. On a more positive note however, I am very happy with the focus and advancement the team has made on Comet Collide. Seeing this has also made me feel a lot better about the fact that a single player game may be required to continue on. If Conundrum Coliseum does ultimately become unsalvageable Comet Collide game may be just what saves us in the end.

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