Sunday, January 25, 2015

1/25/2015

      This week I spent a majority of it going over the different systems that were already present in the game and understanding how they work. I spent a great deal of time focusing on the difficulty that became associated with the size of the maps that the players could choose and also the difficulty setting. After looking at variables like how many graves spawned, how far apart they spawned from each other, number of zombies from the start to the end of the round, and how long a round lasted I started to realize that with the increase of difficulty the game was severely unfair after the advanced setting in the small areas and even unfair sometimes on the normal setting for the normal and huge map sizes. I also came to find that the difficulty of each round was only effecting the number of zombies per round and nothing else as far as I could tell. This week will be spent putting in my own numbers and estimates off of the game play I have already recorded and testing to see if it is easier, fairer, and still enjoyable. To this this I have already created my own branch in the repository to do my own testing. Thanks to Tim I can easily access most of the project variables I need and adjust them accordingly.
      Another section of this week was spent finding some new sounds to be used for zombies. I found several grunt noises and even a clip of zombies saying "BRAINS!". I collected several different clips all having a different direction to go in. I plan on cutting them up and creating simple script that I can give the programmers to easily implement into the project wherever they need to.

Sunday, January 18, 2015

1/18/2015

This week as been spent getting to know the new team and the way in which we all function. We all seem to be working together extremely well as of right now. We have all been placed on different clusters in order to ensure that we are all accomplishing the tasks needed. I was placed on the cluster that will be developing characters. Specifically the main character and his appropriate animations. Along with what the zombies will look and feel like as the game is played. I did this by first watching different rewarding moves that the player could possibly do to place the zombies back into their graves after they have been knocked unconscious. After I decided which ones I liked I story boarded them out into segments and gave them to Shain to look over. I also gave some reference images to Noah to help him get the feel for the type of zombies I believe we should have. I ended out the week continuing on the master balancing sheet I have developed off of Ian's work from last semester.