Tuesday, November 25, 2014
11/22/2014
Having been very sick up until the time of presentations has been one of the most stressful things I have had to do in a very longtime. Preparing for the presentation has taken up a lot of my time. I have made three different iterations on our power point and the wording that I want to use on each slide. I am dedicating myself now to learning this completely new slide along with the addition of note cards. I am still deciding whether or not I want to actively use the note cards I created, not only does it feel more awkward to be using them while i am presenting but it also adds at least a minuet onto the entire presentation. They also disrupt my flow while I am presenting and make me into a robot that is putting out information rather than a developer talking about their game. I do feel ready however, in that I have rehearsed a great deal for this presentation and even though I have changed the order and wording I know that I have a firm grasp on what I want to communicate to the audience about our game.
Tuesday, November 18, 2014
11/15/2014
While this day has come with some amazing news of passing stage three it has been a struggle for me personally with this awful sickness. Not only has this limited me in this class but also in all of my other classes. There is nothing more frustrating then knowing that there are extremely important dates coming up while knowing that pushing yourself while sick will only make things worse. The biggest thing I have been focusing on is trying to rest so that I will be ready and able to present next week. I have also stayed in constant communication with my team so that they can stay up to date with how I am doing and my progress that I have been making. I have put all the energy I could into creating the presentation and trying to fit an entire semester, or at least how long we have been working on this game into a 15 min presentation which is not easy but is not completely undo able. While resting and hoping to get better only time will tell what is going to happen.
Sunday, November 9, 2014
11/8/2014
This past week has been jammed with huge amounts of week. Balancing progress in all has been a difficult challenge thus far. However, even though this has been a rough week we have been making huge strides with our game. We have been making huge strides with audio and creation of our tutorial level. I feel confident that we have a good grasp on our game play and what we want our players to ultimately experience. Our market however, has caused us to take a step back and reconsider. Even though I believe that we could potentially make the Facebook market work and that it would be a worth while attempt to make a difference in this market the amount of time and effort that would go into trying to do this is out of scope. We plan on venturing into new territory and perhaps explore how the steam community would receive our game. So far I believe this might be a more welcoming place to have our game and players that are more involved and can retrieve deeper meaning from games would be easier to find here than in a Facebook community. Other documents will need to be updated and adjusted but overall I feel comfortable that we are in a good place to move forward.
Saturday, November 1, 2014
11/1/2014
For this week as a team we really wanted to step back and focus on what we really needed to get done so that we can move onto stage three easily. A lot of the market analysis for this particular idea has already been researched in a relatively detailed way. I personally want to dive in further and defiantly make sure that this game is going to be received by this market at least in a positive way. I will have to be sure that the players in the Facebook market that we are exploring will be able to follow such an intense and in depth game. I plan on addressing this through a basic walk through tutorial level narrated by Noah. Traditionally Facebook games are quick and give an enormous amount of feel good points whenever the player does anything right. While I do not want to fall in with the rest of these typical Facebook games I do appreciate how much feedback the players do receive in these types of games in general. This is definitely where I have been placing my focus for this week and have been researching ways in which the followers can show their response's to the player through body language, specifically the proximity the followers want to have to the player depending on their loyalty at any given time. This has not yet been completely worked out but it is a good way to start heading in. We also are focusing on a camera blur that will aid us in our new theme that the player is in some time of dream like world. In our meeting today we are working all of these into our new level that I also created for a tutorial.
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