Monday, October 27, 2014
10/25/2014
This has been one of the best weeks in Capstone ever. All of the hard work has definitely paid off these last two weeks. We were not only able to finally past stage one but pass stage two as well. This was an incredible feat and cannot be happier. Now we are trying very hard to make sure that we step back and greatly plan and use our time wisely in attempting stage three. We want to be sure that we will be able to go through no matter what. Everyone on the team has been working extremely hard to get us were we need to be and I could not be prouder of myself or my team. The next big challenges that we have to deal with have to do with making realistic and appealing AI that follow the player as they move. Rob and I are already making preparations to address these issues and I feel confident that we will be able to quickly fix any issues surrounding this. Another focus that we have to work on is nailing down the exact background that we want to have. At the moment it is between a more realistic background that we are currently using and a more fantasy less realistic look. Although, we have agreed that we want this to take place in ruins or an Easter island type of setting. For me personally I want to be sure that the players are having a fun and positive experience while playing and that the game play does not become stale.
Tuesday, October 14, 2014
10/14/2014
Coming up on the newest reveal of our project Influence. I am excited for what I believe will be taken very well. Everyone has been working extremely hard to prepare for taking on two stages at once. We have been meeting non stop and work meeting have been going extremely well. the art and prototypes look good, and if I do say so myself the research is spot on with what we are portraying in our game. if we can keep up this focus I strongly believe we can push this game through to where it needs to be, even if we are a bit behind. The systems all seem to work together and through playing the prototype I can kind of feel that excitement someone who is fishing gets. The unknowing of whether that follower will agree to how you answered last or not. The biggest problem I see in my way now is just pulling it all together and selling it as best I can and get this game to stage 2.
Wednesday, October 8, 2014
10/8/2014
Influence went spectacularly, just like we were all hoping for. even though this idea has come to us extremely late, compared to what we were hoping for. I believe we can pull it off and hopeful get through to the needed stages. I have already research a great deal and can see that this game can be extremely complex, however it will pay off through authentic game play. I will continue to do further research in hopes of getting this game were it needs to be to continue on.
9/30/2014
At this point the team has been very demotivated that we have not been successful in passing stage 1. It has come to everyone's attention that following up with any of our games is fairly hopeless. We have decided to seek help to clear up some confusion. going and speaking to Professor Ferguson has greatly improved our outlook and has helped to re motivate us by assisting in coming up with a new idea. I am excited for the new system heavy ideas that have been spoken about for influence.
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