Sunday, March 1, 2015
3/1/2015
This week has been one of our more stressful and successful weeks of production. With the midterm check in rapidly approaching it was vital that we be clear on what needed to get done. One of the first things that I did that I felt help this process move along quite well was creating a list of tasks that needed to be met for the midterm milestone. There were several wish list tasks on there as well but prioritizing these tasks and diving them among the separate disciplines led to a very tight schedule and everyone understanding the work load and priorities they needed to be focused on. Once everyone understood this we went off and just worked. Most did a solid 3 and a half hours on Saturday starting from the easiest tasks and working our way up. The finished product was a very pretty build that had a good balanced feel to it with a lot of animation components compared to our last build. We also have a much clearer understanding of what needs to get done for alpha and each of us seem to have a better understand of the expectations laid out for the game. The only draw back, which unfortunately was a rather crippling one was the repo. This week on two separate occasions updating the repo removed almost of the meshes that were present in the game which forced us to re download the repo then add all meshes and textures back in manually. This cost us a significant amount of time to fix and hindered adding some features but overall i am happy with the progress of the entire team this week.
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